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If you want to make a browser-based Flappy Bird clone it's great, but not so much for basically anything else. Worst of all, because it all works through HTML5, if I remember right any coding you DO accomplish has to be done through something stupid like Java. If you want to do any actual coding, it's a living hell to get working. It is good, and in the simple games I was working on I never encountered a serious limitation with it (though some of my event chains got stupidly long and convoluted in order to replicate certain effects). Literally the only way you could animate in it was to use sprite frames.Īnd then there's the visual scripting. It also had no tweaning/doll type animation system. It truly is PURE 2D as well, which means you can't do any advanced animation stuff like bending/stretching a sprite, or real-time lighting. The performance is really, really bad in the end product without a very high level of optimization, and the visual programming does not help in that area. Desktop games, mobile games, browser games. It's super easy to make simple 2D games with it, but it has HUGE problems.įirst, everything operates through HTML5.
Stencyl vs gamesalad how to#
If you want to make a game, there are lots of tools available to help you - even if youve never made one before, and even if you dont know how to code This presentation provides an overview of the tools that are most popular with DMG members. I used it for a while a couple years back. These are the slides from Dames Making Games 'Introduction to Game-Making Tools' workshop.
Stencyl vs gamesalad software#
There's no need to fanboy software, every game engine has pros and cons, you should always assess the needs of your project and the resources at your disposal before attempting a serious project.Ī Few people recommended Construct 2, but that seems like a really bad choice to me. Compare price, features, and reviews of the software side-by-side to make the best. The tutorials scattered across the internet for Blueprints are great, but what happens when you need to solve a complex problem without any tutorial to reference? I think ambershee was the first one I saw to bring up this point, but another thing to keep in mind is that a non-programmer will also have trouble making clean Blueprints on their own. One would need quite a bit of experience with C++ to make a high quality game with UE4, compare that to Unity in which one would need C# knowledge (C# is a much easier language to pick up.) UE4 is great and Blueprints could be good enough for simpler projects with simpler problems to solve, but many problems will arise when you need to do more complicated tasks which will require programming knowledge. If that is the case, then just post a giant picture of kitten trapped inside of box that expresses to you how powerful Unity can be. Though it seems some of you guys communicate more fluently in memes than in actual English. Since you say that is what your recommendation is. It seems to me, that both yourself and the OP would be a lot better off if you'd use fewer words to try to tear me down, and more to try to build Unity up.